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Win 8 Installation error

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when i launch PR with the Project Reality BF2 shortcut it says:

An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

C:\Program Files (x86)\Project Reality BF2\mods\pr\bin\PRlauncher.log

when i click on the file it opens a notepad which says:

Code:

Project Reality Log File
                PRLauncher.exe started at: 2015-08-20T00:25:18

                Critical Error: An unhandled exception has occured. Details are as follows:

                Object reference not set to an instance of an object.

                Further details can be found in the following file:

                C:\Program Files (x86) \Project Real...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

 > System.NullReferenceException: Object reference not set to an instance of an object.
  at Va.h.a()
  at Reality.BF2.Settings.Video.a(String a)
  at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
  at Reality.BF2.Settings.Video.GetDefaultResolution()
  at Reality.BF2.Settings.Video.CreateDefault(UInt16 a)
  at -.f.a()
  at -.f.OnStartup(StartupEventArgs a)
  at System.Windows.Application.<.ctor>b__1(Object unused)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

and when i launch the game and it opens it says:

You must use the Project Reality BF2 Launcher in order to play this modification

This is located in the PR:BF2 game directory

Example:
C:\Program Files\EA Games\Battlefield 2\mods\pr\bin\PRLauncher.exe

Win 10 Keep getting this error everytime I try to launch the game.

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For the past two days I have been receiving this error, the news on the lower left also dosent show up.






I really want to play now, many thanks for any help in advance.

Win 10 Error 1322

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I recently purchased a new laptop with windows 10 preloaded on it. Once I downloaded PR V 1.3 I went to the launcher to retrieve my account and when I launched it said
"1322: error verifying profile settings. Please confirm the profile files are notRead-Only and try again. If the problem continues, try resetting all profilesto default in the options menu."

I've tried resetting to default, as well as deleting the Project Reality files in my documents folder. I also tried manually disabling them from being "Read-Only" but whenever I hit okay and apply, and check the properties of the folder immediately after, the folder goes back to "Read-Only".
I have ran the PRBF2 application and I get to the start menu, but it says it is unable to connect to the launcher. I'd really appreciate any help or insight on this. here's my system info.

Code:

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10240)
      Architecture: 64-bit
  Current Culture: English (United States)
      Motherboard: Dell Inc. 0AM6R0
        Processor: Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz (Physical: 2, Logical: 4)
            Memory: 12.00 GB
      DIMM Modules: ChannelA-DIMM0: 4.00 GB @ 1600 MHz
                    ChannelB-DIMM0: 8.00 GB @ 1600 MHz
        Page File: 2.38 GB
    .NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on Intel(R) HD Graphics 5500
  Display Mode(s): 3840 x 2160 (32 bit) @ 60 Hz
    Driver Version: 15.200.1040.0
    Display Memory: 4.00 GB
    Multisampling: 2, 4, 8
              DPI: 240 (250%)

Audio Information
-----------------
  Primary Playback: Speakers / Headphones (Realtek
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 872.37 GB, Total: 919.30 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 872.37 GB, Total: 919.30 GB, FS: NTFS, SSD: False
    Profiles Path: C:\Users\jmerr\Documents\ProjectReality\Profiles
                    Free: 872.37 GB, Total: 919.30 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\jmerr\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 872.37 GB, Total: 919.30 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\jmerr\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 872.37 GB, Total: 919.30 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: lazerkanko
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 3840x2160@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True

      Profile 0002: dashriprock
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 3840x2160@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True

Win 7 Critical Error / Retrieving COM Class factory failed

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Hey everyone!

I'm getting this error whenever I try to update from 1.3 to 1.31:

Quote:

Code:

Project Reality Log File
PRUpdater.exe started at: 2015-08-20T16:39:43

Critical Error: An unhandled exception has occured. Details are as follows:

Retrieving the COM class factory for component with CLSID {56FDF344-FD6D-11D0-958A-006097C9A090} failed due to the following error: 8007000e Not enough storage is available to complete this operation. (Exception from HRESULT: 0x8007000E (E_OUTOFMEMORY)).

Further details can be found in the following file:

C:\Program Files (x86)\Project Reali...\PRUpdater.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

 > System.OutOfMemoryException: Retrieving the COM class factory for component with CLSID {56FDF344-FD6D-11D0-958A-006097C9A090} failed due to the following error: 8007000e Not enough storage is available to complete this operation. (Exception from HRESULT: 0x8007000E (E_OUTOFMEMORY)).
  at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
  at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
  at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
  at System.Activator.CreateInstance(Type type, Boolean nonPublic)
  at System.Activator.CreateInstance(Type type)
  at System.Windows.Window.ApplyTaskbarItemInfo()
  at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


If anyone has any input on this I'd greatly appreciate it!

Win 10 Version 1.3.1 can't launch

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Sorry for my poor English first.

Well,I have problem with my PR,
it can't launch,and I have already updata my DirectX,Visual Studio(2013),.netFramework(4.5.2).

Hope there are someone could help me to deal with this goddamn problem.
Thanks a lot!:cry:

And here is my support information.

Quote:

Code:

System Information
------------------
  Operating System: Microsoft Windows 10 專業版 (10.0.10240)
      Architecture: 64 位元
  Current Culture: Chinese (Traditional, Taiwan)
      Motherboard: ACER MCP73PV
        Processor: Intel(R) Core(TM)2 Quad CPU    Q8300  @ 2.50GHz (Physical: 4, Logical: 4)
            Memory: 4.00 GB
      DIMM Modules: DIMM0: 2.00 GB @ 800 MHz
                    DIMM1: 2.00 GB @ 800 MHz
        Page File: 1.38 GB
    .NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): ACER AL2016W  on NVIDIA GeForce GTX 550 Ti
  Display Mode(s): 1440 x 900 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.5560 (355.60)
    Display Memory: 1024.00 MB
    Multisampling: 2, 4, 8
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: 耳麥式耳機 (Microsoft LifeChat LX-30
 Primary Recording: 耳麥式麥克風 (Microsoft LifeChat LX-3
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 103.45 GB, Total: 232.88 GB, FS: NTFS, SSD: False
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 103.45 GB, Total: 232.88 GB, FS: NTFS, SSD: False
    Profiles Path: C:\Users\SSI\Documents\ProjectReality\Profiles
                    Free: 103.45 GB, Total: 232.88 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\SSI\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 103.45 GB, Total: 232.88 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\SSI\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 103.45 GB, Total: 232.88 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: =SFTW=SSI6679
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1440x900@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: True
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True


Win 8.1 Extremely long loading times out of nowhere

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Before yesterday, I loaded in to all maps at about 2:30-3:30 before the round started. Yesterday, I noticed some longer loading times in which I got done loading about 45-1:30 before the round started. I dismissed this as just some kind of one time issue. However, getting on today for one map it took me 10 minutes to load the map, and just now it took me 35 minutes to load in. The loading times are getting longer and longer, and I don't believe it is my computer dying because once I get in game I still get the same FPS as always. It would be helpful to fix, as if I am ever the only admin on people could grief for the first 30 minutes of the game without me being able to do anything about it.

Win 8.1 Debug assertion fail

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The error appears while maps are at 15% loaded.


Anybody know what I can do to fix it? Thanks for any help.

Code:

System Information
------------------
  Operating System: Microsoft Windows 8.1 (6.3.9600)
      Architecture: 64-bit
  Current Culture: English (United States)
      Motherboard: Acer Dazzle_RL
        Processor: AMD A10-5757M APU with Radeon(tm) HD Graphics  (Physical: 4, Logical: 4)
            Memory: 6.00 GB
      DIMM Modules: DIMM 0: 2.00 GB @ 800 MHz
                    DIMM 0: 4.00 GB @ 800 MHz
        Page File: 2.13 GB
    .NET Framework: 4.5.1, Runtime: 4.0.30319.34014

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on AMD Radeon HD 8650G
  Display Mode(s): 1366 x 768 (32 bit) @ 60 Hz
    Driver Version: 13.301.1001.0
    Display Memory: 512.00 MB
    Multisampling: 2, 4, 8
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Stereo Mix (Realtek High Defini
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Project Reality
                    Free: 11.62 GB, Total: 682.39 GB, FS: NTFS, SSD: False
          Mod Path: C:\Project Reality\mods\pr
                    Free: 11.62 GB, Total: 682.39 GB, FS: NTFS, SSD: False
    Profiles Path: C:\Users\Shane\Documents\ProjectReality\Profiles
                    Free: 11.62 GB, Total: 682.39 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Shane\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 11.62 GB, Total: 682.39 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\Shane\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 11.62 GB, Total: 682.39 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Strelokest
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: False
      Display Mode: 1024x768@60Hz
Display Mode Valid: True
  Graphics Scheme: Medium
    Multisampling: Off
            VSync: False
  Terrain Quality: Low
  Effects Quality: Medium
  Geometry Quality: Low
  Texture Quality: Medium
  Lighting Quality: Low
  Dynamic Shadows: Medium
    Dynamic Lights: Medium
 Texture Filtering: Medium
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True

Win 10 Debug assertion failed

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After having reinstalled the game, each time I try to launch a map in co-op the game crashes at 15%, leaving me with the following error:

Debug assertion failed!

Version: 1.5.3153-802.0 Build date:
Module: Base
File:
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\G ame\Objects\Base\BundleTemplate.cpp
Line: 213

Text: ru_apc_bmp2_bf2_Lwheel 02 addBundleChilds() template not found:ru_apc_bmp2_bf2_Lwheel

Current confile:


Support info:

Code:

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10240)
      Architecture: 64 bits
  Current Culture: Dutch (Netherlands)
      Motherboard: MSI Z87-G43 (MS-7816)
        Processor: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (Physical: 4, Logical: 4)
            Memory: 16,00 GB
      DIMM Modules: ChannelA-DIMM1: 8,00 GB @ 1600 MHz
                    ChannelB-DIMM1: 8,00 GB @ 1600 MHz
        Page File: 16,00 GB
    .NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): BenQ GL2250H (Hdmi) on NVIDIA GeForce GTX 970
  Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.5560 (355.60)
    Display Memory: 4,00 GB
    Multisampling: 2, 4, 8
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Luidsprekers (Realtek High Defi
 Primary Recording:
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: D:\Games\Project Reality BF2
                    Free: 467,31 GB, Total: 931,51 GB, FS: NTFS, SSD: False
          Mod Path: D:\Games\Project Reality BF2\mods\pr
                    Free: 467,31 GB, Total: 931,51 GB, FS: NTFS, SSD: False
    Profiles Path: D:\Program Files (x86)\Documenten\ProjectReality\Profiles
                    Free: 467,31 GB, Total: 931,51 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Damian\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 49,63 GB, Total: 90,35 GB, FS: NTFS, SSD: False
  Update Log Path: C:\Users\Damian\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 49,63 GB, Total: 90,35 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: Damian
              Type: Offline
 Last Used Profile: True
        View Intro: True
        Fullscreen: False
      Display Mode: 1920x1080@60Hz
Display Mode Valid: True
  Graphics Scheme: High
    Multisampling: 8x
            VSync: True
  Terrain Quality: High
  Effects Quality: High
  Geometry Quality: High
  Texture Quality: High
  Lighting Quality: High
  Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: Medium
              EAX: True


Win 7 Can not hear anybody on mumble

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My mumble is not working. People can hear me, but I dont hear them and the icons of people talking on mumble are not flashing up either. I tried to restart mumble made sure I ain't muted or deafened and checked that the input and output drivers are selected correctly in mumble (they were). I tried deleting and retrieving my profile too.

Any idea what it is?

Vista Please Help me!Cant install and I really want to play PR

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Ok so I have done everything up until the actual installation, when I get to the set-up and click everything and accept everything.
It gets to a point where it sez start installing when I click this:Please insert disc one.

If the files on this disc cannot be found
in a folder other than
the one displayed below,enter
correct path or click browse.



When I click Ok it sez: The file"setup-1.bin" could not
located in C/programme files
etc. please insert correct disc or
select another file.


Please can somebody help me figure this out, I have done everything correct as far as I know(well think) I have no idea on how to continue....

Win 10 Lost Connection to Server

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I've tried multiple servers and within minutes to an hour it will randomly kick me for no reason due to lost connection to server. I've tried multiple fixes ranging from turning off windows firewall, upgrading to windows 10 from windows 7, uninstalling teamspeak overwolf, and even hitting the esc key to try to postpone the lost connection.. Overall none of these methods have fixed the issue and help is appreciated. I have not tried any port forwarding and I am directly connected to the internet with an ethernet into the Xfinity router.

System Information
------------------
Operating System: Microsoft Windows 10 Home (10.0.10240)
Architecture: 64-bit
Current Culture: English (United States)
Motherboard: ASRock Z77 Extreme4
Processor: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (Physical: 4, Logical: 8)
Memory: 8.00 GB
DIMM Modules: ChannelA-DIMM0: 4.00 GB @ 1600 MHz
ChannelB-DIMM0: 4.00 GB @ 1600 MHz
Page File: 10.03 GB
.NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000

Display Information
-------------------
Display Device(s): HP 2511x LED Backlit LCD Monitor on NVIDIA GeForce GTX 760
Acer LCD Monitor V223W on NVIDIA GeForce GTX 760
Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
1680 x 1050 (32 bit) @ 59 Hz
Driver Version: 10.18.10.4252
Display Memory: 2.06 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)

Audio Information
-----------------
Primary Playback: Speakers (Realtek High Definiti
Primary Recording: Microphone (Realtek High Defini
Open AL Renderer: Software
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False

Disk Information
----------------
Install Path: S:\Program Files (x86)\Project Reality\Project Reality BF2
Free: 250.42 GB, Total: 931.51 GB, FS: NTFS, SSD: False
Mod Path: S:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
Free: 250.42 GB, Total: 931.51 GB, FS: NTFS, SSD: False
Profiles Path: C:\Users\Evan\Documents\ProjectReality\Profiles
Free: 22.38 GB, Total: 111.69 GB, FS: NTFS, SSD: True
Update DL Path: C:\Users\Evan\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 22.38 GB, Total: 111.69 GB, FS: NTFS, SSD: True
Update Log Path: C:\Users\Evan\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 22.38 GB, Total: 111.69 GB, FS: NTFS, SSD: True

Game Information
----------------
Installed Mods: pr
Current Mod: pr
Version: Standalone - 1.0
PR Version: 1.3.1.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None

Profile Information
-------------------
Profile 0001: -bZ-Bawlin
Type: Online
Last Used Profile: True
View Intro: True
Fullscreen: True
Display Mode: 1920x1080@60Hz
Display Mode Valid: True
Graphics Scheme: Medium
Multisampling: Off
VSync: False
Terrain Quality: Low
Effects Quality: Medium
Geometry Quality: Low
Texture Quality: Medium
Lighting Quality: Low
Dynamic Shadows: Medium
Dynamic Lights: Medium
Texture Filtering: Medium
Audio Provider: Software
Provider Valid: True
Audio Quality: Medium
EAX: True

Win 7 Joystick

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I'm using Saitek X52 Flight Control System and Saitek PRO Flight Rudder Pedals. Both worked with Version 1 & 2 and are functional in other simulation games.
I can set the controls under options/controls/helicopter, but there is no reaction in-game if I want to use the joystick. The throttle and paddles on the other hand work: I can accelerate/decelerate and steer right/left, but nothing else.
Please help me, flying is much more fun than playing infantry ;)

Win 7 Random Lagspikes and crashes after every round.

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Like the title implies, every round I play I have random lagspikes which aren't predictable.
I can run 30 minutes without a lagspike, or I can run 2 minutes without a lagspike.
Ontop of that, the lagspikes last from 2-60 seconds themselves and they're random as heck.
By lagspike, I mean a complete screen freeze.

I never had this problem until the recent 2 days.

And today a new problem arose: After everygame, it'll show the stats for briefly 25 seconds until crashing me with no error message.


I highly highly doubt this is bottlenecking or anything, when I don't have lagspikes I run on custom medium settings at around 40-75 fps.
Not sure what it is, I looked everywhere on the forums and couldn't find anything.

Any help is greatly appreciated.

Win 7 Standalone Installation requires BF2??

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Hi guys, I'm trying to return the PR world and im having issues installing the standalone. I dont have BF2 on my new computer but when running setup.exe (after virtual drive) it says it needs my BF2 root directory.

Update: I have tried copying the BF2 root folder from my old hard drive to my new hard drive (as do not want to run off old hard drive) and it now says can not confirm BF 2 1.5 is installed (which it is.

I was under the impression BF 2 was not needed anyhow. Grateful for any help on the matter as Ive been out of the game for too long.

Win 10 Game will launch, Launcher won't

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I can launch the actual game itself by running PRBF2.exe (I'm using the standalone). However, whenever I run the Launcher, the PR2 logo appears on screen but nothing happens. Any ideas? My computer says I have DirectX 9,.NET framework and Visual C++ all up to date.

When I run the game, it tells me I must start it through the launcher, not directly.

Win 8.1 1234 error help!

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So I have the 1234 display error where it tells you to select the display mode. So I go and change the display to "1920x108060hz" and hit "apply." I back out of that and try to play and it basically just resets itself. So I went looking for a fix and saw that someone had said to reset all profiles. I go to do that and when I click the button I get errors out the wazoo.


Here is the log that it directed me to.


Code:

Project Reality Log File
PRLauncher.exe started at: 2015-08-26T14:11:07

Critical Error: An unhandled exception has occured. Details are as follows:

Object reference not set to an instance of an object.

Further details can be found in the following file:

C:\Program Files (x86)\Project Reali...PRLauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

 > System.NullReferenceException: Object reference not set to an instance of an object.
  at Va.h.a()
  at Reality.BF2.Settings.Video.a(String a)
  at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
  at Reality.BF2.Settings.Video.GetDefaultResolution()
  at Reality.BF2.Settings.Video.CreateDefault(UInt16 a)
  at Reality.BF2.Settings.Profile.CreateNewProfile(UInt16 a)
  at PRLauncher.WPF.ViewModel.OptionsWindowViewModel.OnResetProfiles(Object a)
  at Reality.Utils.WPF.RelayCommand.Execute(Object a)
  at System.Windows.Controls.Button.OnClick()
  at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
  at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
  at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
  at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
  at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
  at System.Windows.Input.InputManager.ProcessStagingArea()
  at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
  at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
  at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
  at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
  at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
  at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Can anyone please help me? I've been trying to play this for quite some time and have yet to get it to work :sad:

Vista Cant get mumble working

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Ok so I am new to this, and I really want to be able to communicate threw voice.
So basically when I launch mumble from the launcher menu(I dont know if thats wrong I only got game yesterday),I get an ERROR MESSAGE saying:Critical Error
An unhandled exception has
occurred.Details are as follows:

A referral was returned from the
server.

Further details can be found in the
following file:
C:\Program Files\Project Reality\Project Reality
BF2\mods\pr\bin\PRLauncher.log

Please report this error to the Project
Reality Team, and include the log file
in your report.

Visit Support Forum.

Win 8.1 Long loading times all of a sudden

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A little bit ago I had an issue in which over the course of a day, my loading time would get longer with each round that went by. At first, I thought it was just a one time thing. After a few days, I posted to the forum for help, and prWars DC-K told me to defrag my drive. That worked, but about an hour later it was back to really long loading times. I tried switching which graphics card PR was using, which did not work. I tried to do a clean reinstall, which worked for about 24 hours, until now here I am with the same exact problem once again. I need help.

Win 10 Rubber Banding, large packet handshake.

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Does any part of Project Reality(Mumble Included) perform large packet transfers during the game? Here is my background.

I have been having the same issues as other people regarding rubber banding for a period of time and ultimately disconnection to server. My ping hovers around 35-40 then jumps up to 500. I have done everything I can think of. Firewall, overlay, computer settings, etc. I ran wireshark and when the problems happen I am getting a large packet transfer from an encrypted application asking for a huge handshake. I imagine that is why I am getting the spikes. Its not tcp or udp, it is asking for tls 1.2. I can only infer this is some kind of programming by a part of the application asking for authentication via certificate(tls 1.2).
Now back to my original question. Is any part of PR programmed to periodically ask for a tls? If so, it seems as though the tls is not going through. When that large tls attempts several times to go through, it kills the bandwidth and ultimately the connection is lost. Are my files corrupted? Do I have a bad tsl resulting in it being rejected?

Thanks,

B.Stone



Code:

System Information
------------------
  Operating System: Microsoft Windows 10 Home (10.0.10240)
      Architecture: 64-bit
  Current Culture: English (United States)
      Motherboard: Gigabyte Technology Co., Ltd. F2A88X-UP4
        Processor: AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G (Physical: 2, Logical: 4)
            Memory: 16.00 GB
      DIMM Modules: Node0_Dimm2: 8.00 GB @ 1333 MHz
                    Node0_Dimm3: 8.00 GB @ 1333 MHz
        Page File: 15.00 GB
    .NET Framework: 4.5+ Release Build: 393295, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 750 Ti
  Display Mode(s): 1360 x 768 (32 bit) @ 60 Hz
    Driver Version: 15.200.1060.0
    Display Memory: 1024.00 MB
    Multisampling: 2, 4, 8
              DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Realtek Digital Output (Realtek
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
              EAX: True
          EAX 1.0: False
          EAX 2.0: True
          EAX 3.0: False
          EAX 4.0: False
          EAX 5.0: False
            X-RAM: False

Disk Information
----------------
      Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 80.97 GB, Total: 223.03 GB, FS: NTFS, SSD: True
          Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 80.97 GB, Total: 223.03 GB, FS: NTFS, SSD: True
    Profiles Path: C:\Users\Ben\Documents\ProjectReality\Profiles
                    Free: 80.97 GB, Total: 223.03 GB, FS: NTFS, SSD: True
    Update DL Path: C:\Users\Ben\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 80.97 GB, Total: 223.03 GB, FS: NTFS, SSD: True
  Update Log Path: C:\Users\Ben\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 80.97 GB, Total: 223.03 GB, FS: NTFS, SSD: True

Game Information
----------------
    Installed Mods: pr
      Current Mod: pr
          Version: Standalone - 1.0
        PR Version: 1.3.1.0
          Language: english
  Debug Available: False
    Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: SSGB.Stone[21MID]
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1360x768@60Hz
Display Mode Valid: True
  Graphics Scheme: High
    Multisampling: Off
            VSync: False
  Terrain Quality: High
  Effects Quality: High
  Geometry Quality: High
  Texture Quality: High
  Lighting Quality: High
  Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
    Audio Quality: High
              EAX: True

Win 8.1 Updated to 8.1 now I have Critical Error

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So I just downloaded the new standalone version on my windows 8. and got everything to work. I then updated to windows 8.1. and now PR won't work. I get this message upon launch:
Critical Error
An unhandled exceptio has occured. Details are as follows:
Provide value on etc etc

Followed by a link to further details




[code]Project Reality Log File
prlauncher.exe started at: 2015-08-28T23:10:03

Critical Error: An unhandled exception has occured. Details are as follows:

Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtens ion' threw an exception.

Further details can be found in the following file:

C:\Program Files (x86)\Project Reali...prlauncher.log

Please report this error to the Project Reality Team, and include the log file in your report.

Visit Support Forum

> System.Windows.Markup.XamlParseException: Provide value on 'System.Windows.Baml2006.TypeConverterMarkupExtens ion' threw an exception. ---> System.MissingMethodException: Method not found: 'Void System.Diagnostics.Tracing.FrameworkEventSource.Be ginGetResponse(System.Object, System.String)'.
at System.Net.FileWebRequest.BeginGetResponse(AsyncCa llback callback, Object state)
at System.Net.FileWebRequest.GetResponse()
at MS.Internal.WpfWebRequestHelper.GetResponse(WebReq uest request)
at System.Windows.Media.ColorContext.Initialize(Uri profileUri, Boolean isStandardProfileUriNotFromUser)
at System.Windows.Media.ColorContext..ctor(PixelForma t pixelFormat)
at System.Windows.Media.Imaging.BitmapSource.CreateCa chedBitmap(BitmapFrame frame, BitmapSourceSafeMILHandle wicSource, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, BitmapPalette palette)
at System.Windows.Media.Imaging.BitmapFrameDecode.Fin alizeCreation()
at System.Windows.Media.Imaging.BitmapDecoder.SetupFr ames(BitmapDecoder decoder, ReadOnlyCollection`1 frames)
at System.Windows.Media.Imaging.BitmapDecoder.get_Fra mes()
at System.Windows.Media.Imaging.BitmapFrame.CreateFro mUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy)
at System.Windows.Media.ImageSourceConverter.ConvertF rom(ITypeDescriptorContext context, CultureInfo culture, Object value)
at MS.Internal.Xaml.Runtime.ClrObjectRuntime.CallProv ideValue(MarkupExtension me, IServiceProvider serviceProvider)
--- End of inner exception stack trace ---
at System.Windows.Markup.WpfXamlLoader.Load(XamlReade r xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlR eader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at -.m..ctor()
at -.f.b.a(Object a, EventArgs b)
at PRLauncher.WPF.ViewModel.Pages.FirstTimeFinishedPa geViewModel.OnFinish(Object a)
at Reality.Utils.WPF.RelayCommand.Execute(Object a)
at MS.Internal.Commands.CommandHelpers.CriticalExecut eCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMo useLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Deleg ate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Objec t source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(Dependency Object sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.RoutedEventArgs.InvokeHandler(Deleg ate handler, Object target)
at System.Windows.EventRoute.InvokeHandlersImpl(Objec t source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(Dependency Object sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedE ventArgs args)
at System.Windows.Input.InputManager.ProcessStagingAr ea()
at System.Windows.Input.InputManager.ProcessInput(Inp utEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput (InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.Repo rtInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.Filt erMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessa ge(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation( Object o)
at System.Windows.Threading.ExceptionWrapper.Internal RealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCat chWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


It says please report this error to the PR team. If anyone has real solutions that would be awesome as I'd like to get back into this great mod.
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